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C random maze generator algorithm
C random maze generator algorithm




MinimumSpanningTreeFinder Background Much like ShortestPathFinder, this interface describes an object that simply computes minimum spanning trees. It turns out that we can use MST algorithms such as Prim’s and Kruskal’s to do exactly that! We’ll start this portion of the assignment by implementing Kruskal’s algorithm, and afterwards you’ll use it to generate better mazes.

  • makes sure the maze is actually solvable.
  • What we really want is an algorithm that: We saw earlier that the “remove random walls” algorithms usually ended up generating pretty poor mazes-they either removed too many walls and created trivial mazes, or removed too few and created impossible ones. Generating Mazes Background Understand the interfaces involved. The setters handle assigning the point.Īlthough you might want to change some of that.Implementing Kruskal’s algorithm to generate mazes. Now it just returns a point without any knowledge of how the point will be used. Note that I removed the argument from the function to select a random point. Select a random direction based on our options, append it to the current path, and move thereĭfs_path.back() + possible_pmd * 2 0 &ĭfs_path.back() + possible_pmd * 2 possible_move_delta = while (maze.getStart() = maze.getEnd()) * This program uses the Direct-First Search algorithm

    c random maze generator algorithm

    * You should have received a copy of the GNU General Public License * GNU General Public License for more details. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * but WITHOUT ANY WARRANTY without even the implied warranty of

    c random maze generator algorithm

    * This program is distributed in the hope that it will be useful, * the Free Software Foundation, either version 3 of the License, or * it under the terms of the GNU General Public License as published by * This program is free software: you can redistribute it and/or modify

    c random maze generator algorithm

    Could you look over my code and suggest any improvements possible? /* It uses depth-first search and is written is C++. I have made a random maze generator that allows for custom sizes via command arguments.






    C random maze generator algorithm